Farkle odds and when to bank

How likely you are to farkle with each number of dice, what a scoring throw is worth, and the turn total at which you should bank. Every figure here is exact, worked out by the same engine Grimsby plays with in Farkle & Sons.

DiceFarkle chance1 throw inAverage scoreBank at
166.67%275350
244.44%290250
327.78%4120450
415.74%61701,050
57.72%132443,100
62.31%4342818,100

Average score is what a scoring throw is worth when you take every scoring die, counted over the throws that score. Bank at is the turn total, counting the points set aside so far this turn, from which banking beats throwing those dice again.

When to bank

Played this way, an average turn from six dice is worth about 590 points.

Keep fewer dice early

Taking every scoring die is often a mistake. Say your first throw of six shows a 1, a 5 and nothing else that scores. Keep both and throw four dice, and the rest of your turn is worth about 310 points on average. Keep the 1 alone and throw five, and it is worth about 403. The extra die is worth far more than the 50 points you leave behind.

These figures use the scores on our scoring chart, hot dice that hand all six back, and a player after the most points from one turn. They do not know the score of the game: when a rival is close to winning, throwing on is right more often. Grimsby weighs his chance of winning the round rather than points alone, so he plays close to these figures but not exactly to them.

Do straights and three pairs change the odds?

Three pairs does, on a throw of six dice only. Counting it, six dice farkle 2.31% of the time, about one throw in 43. Without it they farkle 3.09%, about one in 32. A straight never changes the odds, because every straight holds a 1 and a 5, which score anyway.